/*   The MIT License
 *   
 *   Carina Engine
 *   Copyright (c) 2009 2010 2011 2012 Zdravko Velinov
 *   
 *   Permission is hereby granted, free of charge, to any person obtaining a copy
 *   of this software and associated documentation files (the "Software"), to deal
 *   in the Software without restriction, including without limitation the rights
 *   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *   copies of the Software, and to permit persons to whom the Software is
 *   furnished to do so, subject to the following conditions:
 *
 *   The above copyright notice and this permission notice shall be included in
 *   all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 *   THE SOFTWARE.
 */

#ifndef _NODE_MANAGER_HH_
#define _NODE_MANAGER_HH_

#include "carina/common/global.hh"
#include "carina/common/patterns.hh"
#include "carina/world-manager.hh"
#include "carina/lighting.hh"
#include "carina/scene.hh"

namespace Carina
{
class LightingManager;
typedef shared_ptr<LightingManager> LightingManagerPtr;

class NodeFactory
{
public:
    virtual ~NodeFactory() {}

    virtual NodePtr create(const string& creation_data)=0;
};

class ModelNodeFactory: public NodeFactory
{
    WorldManagerPtr     m_WorldManager;
public:
    ModelNodeFactory(const WorldManagerPtr& wmgr);

    virtual NodePtr create(const string& creation_data);
};

class TransformNodeFactory: public NodeFactory
{
public:
    virtual NodePtr create(const string& creation_data);
};

class LightSourceNodeFactory: public NodeFactory
{
    LightingManagerPtr  m_LightingManager;
public:
    LightSourceNodeFactory(const LightingManagerPtr& lmgr);

    virtual NodePtr create(const string& creation_data);
};

class NodeManager: public FactoryManagerBase<NodePtr, NodeFactory>
{
public:
    NodeManager();
    NodeManager(const WorldManagerPtr& wmgr, const LightingManagerPtr& lmgr);

    void init(const WorldManagerPtr& wmgr, const LightingManagerPtr& lmgr);

    NodePtr create(const string& name, const string& creation_data);
};

typedef shared_ptr<NodeManager> NodeManagerPtr;
}

#endif /* _NODE_MANAGER_HH_ */